Gamification describes the application of features and concepts (e.g. points, levels, leaderboards) of games in non-game contexts, i.e. web sites and applications. However, gamification is more than just a reward system or a meaningless game with a serious background. Indeed, key components of the human learning process are addressed.
Learn about processes while playing.
Gamification makes it possible to express complex contents in a fun and simple way. The goal is to understand relationships faster and easier, as well as, develop competences interactively. Gamification applications can be utilized in many different sectors and areas, e.g. professional training, marketing or customer retention.
The FTK presents motivation enhancing and interaction promoting game design principles, game design thinking which are suitable to introduce users from different target groups to new content.
FTK Projects and References in the field of Gamification: